Originally posted by Bry5on
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Black & Tan 332iT
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Thank you! Instant buy. There's also a guy building a cybertruck vehicle of sorts (channel Project66). He did a phenomenal video talking about building optimal suspension setups, but I feel what's optimal depends on your weight distribution and where your CG is. Another great guy talks about building suspension but leaves the details out - still a great watch (channel XF Motorsports). He's absolutely unhinged and lets his dreams steer his engineering. Very cool stuff
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Race Car Vehicle Dynamics by Milliken and Milliken is my favorite: https://www.amazon.com/Vehicle-Dynam.../dp/1560915269Originally posted by YoitsTmac View PostIs there a book you'd recommend to those who are not engineers who want to learn more about vehicle dynamics and how all these factors (roll axis, CG, multi link vs trailing, frequency response etc) that affect how a car feels and handles?
These days there are also lots of great YouTube videos. More recently, the Suspensions Explained Channel has put out a few great videos.
Ultimately the best way for me to understand is to experiment on my own cars by isolating and changing one variable at a time (you see lots of that in this thread, despite the effort of doing jobs twice or even more times). I had an e31 850i manual that I turned into a corner carving monster that used to clean up e46 M3s at autocross after reading the book above and incrementally experimenting until it was great.
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Is there a book you'd recommend to those who are not engineers who want to learn more about vehicle dynamics and how all these factors (roll axis, CG, multi link vs trailing, frequency response etc) that affect how a car feels and handles?
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Well. I'll. Be. Damned.
All this time I've been calculating the roll center height of the rear as something astronomical and offensive at ~12" versus a nicer 4-6". After re-running the analysis, I'm calculating a rear roll center height of about 130mm or just over 5" - just about where it should be.
Turns out I'm the fool and I've got egg on my face for making a bad assumption. The roll center height is *just fine*. The front seems to be about 40mm high, so you might argue that a rear roll center closer to 100mm might be better, but you'd be splitting hairs.
Now, the toe control and ride comfort balance still sucks, and the suspension is still heavy and high inertia so there are still gains to be had from the e39 suspension, but the geometry isn't likely to be one of them...
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Modeled the e46 for fun, now I can do a real analysis of camber, toe and track changes at some point
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Realistically pretty unlikely. Either an engine dyno and a lot of time, or I’d need to daily that setup and iterate for several months. Sorry!Originally posted by nuc1 View PostWhat would it take to get / make a Mullet tune for those of us w/ CSL airbox + CSL software and different cams (288/280s)? Been doing a LOT of reading about datalogging, tuning, etc.
Mike
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Not exactly, but something close to that yes. Previously I assumed that the rear control arms inboard termination point was close to the axis of the hubs. If that were true, you could calculate the instant center and roll center pretty accurately without factoring in the location of the trailing arm bushing.Originally posted by George Hill View Post
If I understand you correctly, you are saying previously you thought the hub pivoted off of the inner control arm joints and the trailing arms just set toe. But in actuality the hub pivots off the front trailing arm location and the control arms just set camber?
The e46 hub is always pivoting around an axis that includes the trailing arm bushing on that axis. The second point that defines that axis is a virtual location where the upper and lower control arms meet (I’ll get to this in a second). If you extend that axis in three dimensions, the instant center is the point where that axis crosses an imaginary vertical plane that intersects both rear wheel/hub centers. Then the roll center is the intersection point of the left and right instant centers.
Ok, so that virtual point where the control arms meet (above). It’s always moving with suspension travel, it’s not technically fixed in space like a true semi trailing arm. However! Because the two inner mounting locations are SO close together, that point baaarely moves as we sweep through suspension travel, which effectively approximates a static point, like a semi trailing arm.
So in conclusion, the e46 is not technically the same as a semi-trailing arm rear suspension, but practically speaking it behaves the same with a very small deviation. That amount of small deviation is related to providing the degrees of freedom necessary to easily adjust camber and toe without changing the suspension geometry much at all.
So, for all intents and purposes, a semi-trailing arm suspension that has adjustable camber and toe. Hopefully that was followable.Last edited by Bry5on; 01-08-2025, 11:27 AM.
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What would it take to get / make a Mullet tune for those of us w/ CSL airbox + CSL software and different cams (288/280s)? Been doing a LOT of reading about datalogging, tuning, etc.
Mike
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If I understand you correctly, you are saying previously you thought the hub pivoted off of the inner control arm joints and the trailing arms just set toe. But in actuality the hub pivots off the front trailing arm location and the control arms just set camber?Originally posted by Bry5on View Post2) Tonight's realization after modeling the e46 rear suspension: The e46 suspension is just a semi-trailing arm suspension that accommodates camber and toe adjustments. It's really just an evolution of the e30 and prior designs. Suspension behavior is much more in line with a semi trailing arm than a multi-link suspension due to the placement of the members. Can't believe I hadn't realized this until now, duh.
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Woah, mind blown.Originally posted by Bry5on View Post2) Tonight's realization after modeling the e46 rear suspension: The e46 suspension is just a semi-trailing arm suspension that accommodates camber and toe adjustments. It's really just an evolution of the e30 and prior designs. Suspension behavior is much more in line with a semi trailing arm than a multi-link suspension due to the placement of the members. Can't believe I hadn't realized this until now, duh.
Looking from the bottom of the car, the lower dashed line in this picture depicts the axis of rotation of the 'trailing arm' as the instant center is basically stationary throughout suspension travel:
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A few things:
1) Euro Mullet tune v26 seems to be on the money now. I'm happy with cold start operation and a couple days in it still seems to be butter smooth everywhere in the rev band. More seat time to come, but hopefully this is the last rev
2) Tonight's realization after modeling the e46 rear suspension: The e46 suspension is just a semi-trailing arm suspension that accommodates camber and toe adjustments. It's really just an evolution of the e30 and prior designs. Suspension behavior is much more in line with a semi trailing arm than a multi-link suspension due to the placement of the members. Can't believe I hadn't realized this until now, duh.
Looking from the bottom of the car, the lower dashed line in this picture depicts the axis of rotation of the 'trailing arm' as the instant center is basically stationary throughout suspension travel:
3) The hubs are slightly rearward of the diff output flanges, about 20-30mm. This is probably to keep from passing the CV joint through its center axis position if I had to guess.
4) There is quite a lot of anti-squat in the e46, but we already knew this. Wheel hop!
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Oh boy. Tuner pro, excel, a bit of Python. For logs, megalogviewer, datazap.me, excel. And lots of time, it’s definitely time consuming.Originally posted by Zekarus View Postawesome thread and nice daily that you are building. what kind of program did you used to compare the binaries? it's time consuming with tuner pro and loading different xdfs all the time.
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awesome thread and nice daily that you are building. what kind of program did you used to compare the binaries? it's time consuming with tuner pro and loading different xdfs all the time.
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You will undoubtedly make it look like a piece of cake.Originally posted by Bry5on View PostWell, I picked up myself one of these 3D scanners finally, so today was time to get my first scan and model created. The rear suspension.
Here's a link to the results, this is a scan at factory ride height, suspension compressed. You can peruse around yourself, take measurements, etc: https://s.digital3dcloud.com/space/0...0155&sharePwd=
I wanted the geometry and locations of the diff/axles for the next project, a proper multi-link rear suspension. Current plan, which looks pretty doable, is to build a custom subframe with e39 rear suspension pickup points. Then bolt in a full e39 rear suspension with some e60 wheel bearings/hubs and I should be able to just bolt my wheels back on and go. Piece of cake.
Really impressive build. Thanks for sharing.
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